The click engine
Everything starts with clicks granting Appeal (official description). It is the only input you fully control every second.
How the +1 Mog Evolution loop fits together: the click engine, Wins-gated ascension, the leaderboard and the True Adam goal - with official quotes.
Clicks earn Appeal, Appeal buys hammers, hammers raise click value, Wins unlock ascension, and the leaderboard tracks the climb to True Adam - the officially named top of the ladder.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Everything starts with clicks granting Appeal (official description). It is the only input you fully control every second.
The official description: 'Earn Wins to ascend and mog more people'. Ascension is the Wins-gated progression step; exact requirements are shown in-game and not publicly documented.
The official quote: 'Climb the leaderboard to become a True Adam'. True Adam is the top named goal; the full rank ladder below it is not yet documented publicly.
Community automation tools for the game include Auto Rebirth, which implies a rebirth loop exists. No public source documents its rewards or reset behavior - treat it as reported until confirmed.
The game runs up to 12 players per server per official metadata. There is no public evidence of co-op progression, so plan around your own pace rather than group play.
No map or zone system, no quests or bosses, no clans or classes appear in any public source for this game. If a page elsewhere claims them, that page is not talking about this game - or is guessing.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.